// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class DNAInterchange : ModuleRules { public DNAInterchange(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "InterchangeCore", "InterchangeCommon", "InterchangeEngine", "InterchangePipelines", "InterchangeImport", "InterchangeNodes", "LevelSequence", "MeshDescription", "StaticMeshDescription", "SkeletalMeshDescription", "RigLogicLib", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", "RigLogicModule", "Projects", } ); } }