// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class WebMMediaEditor : ModuleRules { public WebMMediaEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "MediaAssets", "EditorFramework", "UnrealEd", }); } } }