// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class NDIMediaRendering : ModuleRules { public NDIMediaRendering(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { }); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "Projects", "RenderCore", "RHI" }); } }