// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class InterchangeNodes : ModuleRules { public InterchangeNodes(ReadOnlyTargetRules Target) : base(Target) { // This module does not depend on the Engine module. This is intentional. // The InterchangeWorker program does not compile against the Engine module // but depends on this module. PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "InterchangeCore", } ); } } }