// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class InterchangeFactoryNodes : ModuleRules { public InterchangeFactoryNodes(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "CinematicCamera", "Core", "CoreUObject", "Engine", "InterchangeCommon", "InterchangeCore", "InterchangeEngine", "InterchangeNodes", "TextureUtilitiesCommon", "VariantManagerContent", } ); PrivateDependencyModuleNames.AddRange( new string[] { "GeometryCache", "LevelSequence", } ); } } }