// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class InterchangeEditorUtilities : ModuleRules { public InterchangeEditorUtilities(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InterchangeCore", "InterchangeEngine" } ); PrivateDependencyModuleNames.AddRange( new string[] { "DesktopPlatform", "Slate", "SlateCore", "UnrealEd" } ); } } }