// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class XRCreative : ModuleRules { public XRCreative(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "CommonUI", "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "DeveloperSettings", "Engine", "EnhancedInput", "HeadMountedDisplay", "XRBase", "InputCore", "InteractiveToolsFramework", "LevelSequence", "ModelViewViewModel", "RenderCore", // TODO: Kill this? Only for FlushRenderingCommands "Slate", "SlateCore", "TypedElementFramework", "TypedElementRuntime", "UMG", } ); if (Target.bBuildEditor) { PrivateDependencyModuleNames.AddRange(new string[] { "ConcertSyncClient", "ConcertSyncCore", "InputEditor", "LevelEditor", "MultiUserClient", "UnrealEd", "VREditor", }); } } }