// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "GameFramework/GameModeBase.h" #include "XRCreativeGameMode.generated.h" class UXRCreativeToolset; UCLASS() class XRCREATIVE_API AXRCreativeGameMode : public AGameModeBase { GENERATED_BODY() public: UXRCreativeToolset* GetToolset() const; protected: UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category="XR Creative") TSoftObjectPtr ToolsetClass; };