// Copyright Epic Games, Inc. All Rights Reserved. #include "WaterVersion.h" #include "Serialization/CustomVersion.h" #define LOCTEXT_NAMESPACE "WaterVersion" const FGuid FWaterCustomVersion::GUID(0x40D2FBA7, 0x4B484CE5, 0xB0385A75, 0x884E499E); // Register the custom version with core FCustomVersionRegistration GRegisterWaterCustomVersion(FWaterCustomVersion::GUID, FWaterCustomVersion::LatestVersion, TEXT("Water")); #undef LOCTEXT_NAMESPACE