// Copyright Epic Games, Inc. All Rights Reserved. #include "WaterBrushActorInterface.h" #include "Components/PrimitiveComponent.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(WaterBrushActorInterface) UWaterBrushActorInterface::UWaterBrushActorInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } #if WITH_EDITOR TArray IWaterBrushActorInterface::GetBrushRenderableComponents() const { return TArray(); } IWaterBrushActorInterface::FWaterBrushActorChangedEvent& IWaterBrushActorInterface::GetOnWaterBrushActorChangedEvent() { static IWaterBrushActorInterface::FWaterBrushActorChangedEvent WaterBrushActorChangedEvent; return WaterBrushActorChangedEvent; } #endif //WITH_EDITOR