// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class UIFramework : ModuleRules { public UIFramework(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "DeveloperSettings", "Engine", "FieldNotification", "LocalizableMessage", "ModelViewViewModel", "SlateCore", "Slate", "UMG", } ); PublicIncludePathModuleNames.AddRange( new string[] { } ); PrivateDependencyModuleNames.AddRange( new string[] { "NetCore", } ); SetupIrisSupport(Target); } }