// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "SceneStateMachineNode.h" #include "SceneStateMachineEntryNode.generated.h" class USceneStateMachineStateNode; UCLASS(MinimalAPI, meta=(ToolTip="Entry point for state machine")) class USceneStateMachineEntryNode : public USceneStateMachineNode { GENERATED_BODY() public: USceneStateMachineEntryNode(); /** Retrieves the first State Node in the State Machine */ SCENESTATEMACHINEGRAPH_API USceneStateMachineStateNode* GetStateNode() const; //~ Begin USceneStateMachineNode virtual UEdGraphPin* GetInputPin() const override; virtual UEdGraphPin* GetOutputPin() const override; virtual bool HasValidPins() const override; //~ End USceneStateMachineNode //~ Begin UEdGraphNode virtual void AllocateDefaultPins() override; //~ End UEdGraphNode };