// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SceneStateGameplayEditor : ModuleRules { public SceneStateGameplayEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "LevelEditor", "SceneState", "SceneStateBlueprint", "SceneStateBlueprintEditor", "SceneStateGameplay", "Sequencer", "SequencerCore", "Slate", "SlateCore", "UnrealEd", } ); } }