// Copyright Epic Games, Inc. All Rights Reserved. #include "SceneStateComponentPlayer.h" #include "GameFramework/Actor.h" #include "SceneStateComponent.h" AActor* USceneStateComponentPlayer::GetActor() const { if (UActorComponent* Component = Cast(GetOuter())) { return Component->GetOwner(); } return nullptr; } bool USceneStateComponentPlayer::OnGetContextName(FString& OutContextName) const { if (AActor* Actor = GetActor()) { #if WITH_EDITOR OutContextName = Actor->GetActorLabel(); #else OutContextName = Actor->GetName(); #endif return true; } return false; } bool USceneStateComponentPlayer::OnGetContextObject(UObject*& OutContextObject) const { OutContextObject = GetActor(); return true; }