// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "K2Node_SceneStateFindEventBase.h" #include "K2Node_SceneStateHasEvent.generated.h" UCLASS() class UK2Node_SceneStateHasEvent : public UK2Node_SceneStateFindEventBase { GENERATED_BODY() public: UK2Node_SceneStateHasEvent(); protected: //~ Begin UEdGraphNode virtual FText GetNodeTitle(ENodeTitleType::Type InTitleType) const override; //~ End UEdGraphNode //~ Begin UK2Node virtual void ExpandNode(FKismetCompilerContext& InCompilerContext, UEdGraph* InSourceGraph) override; //~ End UK2Node };