// Copyright Epic Games, Inc. All Rights Reserved. #include "SceneStateEventSchemaCollection.h" #include "SceneStateEventSchema.h" USceneStateEventSchemaObject* USceneStateEventSchemaCollection::GetEventSchema(const FGuid& InEventSchemaId) const { if (!InEventSchemaId.IsValid()) { return nullptr; } for (USceneStateEventSchemaObject* EventSchema : EventSchemas) { if (EventSchema && EventSchema->Id == InEventSchemaId) { return EventSchema; } } return nullptr; }