// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class PPMChainGraphEditor : ModuleRules { public PPMChainGraphEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "AssetDefinition", "Core", "CoreUObject", "EditorFramework", "PPMChainGraph", "UnrealEd", "Slate", "SlateCore", }); PrivateIncludePathModuleNames.AddRange( new string[] { }); PrivateIncludePaths.AddRange( new string[] { }); } } }