// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class PlanarCut : ModuleRules { public PlanarCut(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "MeshUtilitiesCommon", "StaticMeshDescription", "MeshConversion", "Eigen", } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Voronoi", "GeometryCore", "DynamicMesh", "Chaos", "GeometryAlgorithms", "MeshDescription", } ); bDisableAutoRTFMInstrumentation = true; } } }