// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class NeuralPostProcessing : ModuleRules { public NeuralPostProcessing(ReadOnlyTargetRules Target) : base(Target) { bTreatAsEngineModule = true; PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", // ... add private dependencies that you statically link with here ... "Projects", "RenderCore", "RHI", "Renderer", "NNE" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); } }