// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Modules/ModuleManager.h" namespace UE::Geometry { class FApproximateActorsImpl; class FMeshAutoUVImpl; } class FGeometryProcessingAdaptersModule : public IModuleInterface { public: /** IModuleInterface implementation */ virtual void StartupModule() override; virtual void ShutdownModule() override; protected: TSharedPtr ApproximateActors; TSharedPtr MeshAutoUV; };