// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class LandscapePatchEditorOnly : ModuleRules { public LandscapePatchEditorOnly(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "LandscapePatch", "Slate", "SlateCore", "UnrealEd", } ); } }