// Copyright Epic Games, Inc. All Rights Reserved. #include "TerrainCarvingSettings.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(TerrainCarvingSettings) FLandmassTerrainCarvingSettings::FLandmassTerrainCarvingSettings() : BlendMode(EBrushBlendType::AlphaBlend) , bInvertShape(false) , Priority(0) { }