// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class LandmassEditor : ModuleRules { public LandmassEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "EditorFramework", "Landscape", "Engine", "LevelEditor", "UnrealEd" } ); PrivateDependencyModuleNames.AddRange( new string[] { } ); } }