// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "UObject/Interface.h" #include "InteractableInstigator.generated.h" class IInteractionTarget; // This class does not need to be modified. UINTERFACE(meta=(CannotImplementInterfaceInBlueprint)) class INTERACTABLEINTERFACE_API UInteractableInstigator : public UInterface { GENERATED_BODY() }; /** * Interface that represents a single "Instigator" of an interaction. * * Instigators are objects which are allowed to interact with targets. They * can attempt to begin interacting with a given set of targets. */ class INTERACTABLEINTERFACE_API IInteractableInstigator { GENERATED_BODY() protected: virtual void OnAttemptToBeginInteractions(const TArray>& TargetsToInteractWith) = 0; };