// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class InstanceDataObjectFixupTool : ModuleRules { public InstanceDataObjectFixupTool(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "Engine", "CoreUObject", } ); PrivateDependencyModuleNames.AddRange( new string[] { "SlateCore", "Slate", "PropertyEditor", "WorkspaceMenuStructure", "UnrealEd", "TedsAlerts", "TypedElementFramework" } ); } } }