// Copyright Epic Games, Inc. All Rights Reserved. #include "Dataflow/GeometryCollectionNodesPlugin.h" #include "CoreMinimal.h" #include "Dataflow/DataflowNodeFactory.h" #include "Dataflow/DataflowCategoryRegistry.h" #include "Dataflow/CreateColorArrayFromFloatArrayNode.h" #include "Dataflow/GeometryCollectionArrayNodes.h" #include "Dataflow/GeometryCollectionAssetNodes.h" #include "Dataflow/GeometryCollectionClusteringNodes.h" #include "Dataflow/GeometryCollectionConversionNodes.h" #include "Dataflow/GeometryCollectionDebugNodes.h" #include "Dataflow/GeometryCollectionEditNodes.h" #include "Dataflow/GeometryCollectionFieldNodes.h" #include "Dataflow/GeometryCollectionFracturingNodes.h" #include "Dataflow/GeometryCollectionMakeNodes.h" #include "Dataflow/GeometryCollectionMaterialNodes.h" #include "Dataflow/GeometryCollectionMaterialInterfaceNodes.h" #include "Dataflow/GeometryCollectionMathNodes.h" #include "Dataflow/GeometryCollectionMeshNodes.h" #include "Dataflow/GeometryCollectionNodes.h" #include "Dataflow/GeometryCollectionOverrideNodes.h" #include "Dataflow/GeometryCollectionProcessingNodes.h" #include "Dataflow/GeometryCollectionSelectionNodes.h" #include "Dataflow/GeometryCollectionSamplingNodes.h" #include "Dataflow/GeometryCollectionSkeletalMeshToCollectionNode.h" #include "Dataflow/GeometryCollectionSkeletonToCollectionNode.h" #include "Dataflow/GeometryCollectionStaticMeshToCollectionNode.h" #include "Dataflow/GeometryCollectionTextureNodes.h" #include "Dataflow/GeometryCollectionTransferVertexAttributeNode.h" #include "Dataflow/GeometryCollectionTriangleBoundaryIndicesNode.h" #include "Dataflow/GeometryCollectionUtilityNodes.h" #include "Dataflow/GeometryCollectionUVNodes.h" #include "Dataflow/GeometryCollectionVerticesNodes.h" #include "Dataflow/GeometryCollectionVertexScalarToVertexIndicesNode.h" #include "Dataflow/SetVertexColorFromFloatArrayNode.h" #include "Dataflow/SetVertexColorFromVertexIndicesNode.h" #include "Dataflow/SetVertexColorFromVertexSelectionNode.h" #include "Dataflow/DataflowNodeAndPinTypeColors.h" #include "Dataflow/DataflowCategoryRegistry.h" #include "GeometryCollection/GeometryCollectionObject.h" #define LOCTEXT_NAMESPACE "DataflowNodes" void IGeometryCollectionNodesPlugin::StartupModule() { UE::Dataflow::GeometryCollectionEngineNodes(); UE::Dataflow::GeometryCollectionEngineAssetNodes(); UE::Dataflow::GeometryCollectionProcessingNodes(); UE::Dataflow::GeometryCollectionSelectionNodes(); UE::Dataflow::GeometryCollectionMeshNodes(); UE::Dataflow::GeometryCollectionClusteringNodes(); UE::Dataflow::GeometryCollectionFracturingNodes(); UE::Dataflow::GeometryCollectionEditNodes(); UE::Dataflow::GeometryCollectionUtilityNodes(); UE::Dataflow::GeometryCollectionMaterialNodes(); UE::Dataflow::GeometryCollectionFieldNodes(); UE::Dataflow::GeometryCollectionOverrideNodes(); UE::Dataflow::GeometryCollectionMakeNodes(); UE::Dataflow::GeometryCollectionMathNodes(); UE::Dataflow::GeometryCollectionConversionNodes(); UE::Dataflow::GeometryCollectionVerticesNodes(); UE::Dataflow::GeometryCollectionArrayNodes(); UE::Dataflow::GeometryCollectionDebugNodes(); UE::Dataflow::GeometryCollectionSamplingNodes(); UE::Dataflow::RegisterGeometryCollectionUVNodes(); UE::Dataflow::RegisterGeometryCollectionTextureNodes(); UE::Dataflow::RegisterGeometryCollectionMaterialInterfaceNodes(); UE::Dataflow::RegisterGeometryStaticMeshToCollectionNodes(); DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FCreateColorArrayFromFloatArrayDataflowNode); DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FGeometryCollectionVertexScalarToVertexIndicesNode); DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FSetVertexColorFromFloatArrayDataflowNode); DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FSetVertexColorFromVertexIndicesDataflowNode); DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FSetVertexColorFromVertexSelectionDataflowNode); DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FSkeletalMeshToCollectionDataflowNode); DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FGeometryCollectionTransferVertexAttributeNode); DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FGeometryCollectionTransferVertexSkinWeightsNode); DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FGeometryCollectionSetKinematicVertexSelectionNode); DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FTriangleBoundaryIndicesNode); // Deprecated nodes PRAGMA_DISABLE_DEPRECATION_WARNINGS DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FSkeletonToCollectionDataflowNode); PRAGMA_ENABLE_DEPRECATION_WARNINGS // Register Dataflow node and PinType colors UE::Dataflow::RegisterGeometryCollectionNodesColors(); // register category for GeometryCollection asset UE_DATAFLOW_REGISTER_CATEGORY_FORASSET_TYPE("GeometryCollection", UGeometryCollection); } void IGeometryCollectionNodesPlugin::ShutdownModule() { } IMPLEMENT_MODULE(IGeometryCollectionNodesPlugin, GeometryCollectionNodes) #undef LOCTEXT_NAMESPACE