// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "DataLinkNode.h" #include "DataLinkHttpSource.generated.h" UCLASS(MinimalAPI, DisplayName="Http Request", Category="Http") class UDataLinkHttpSource : public UDataLinkNode { GENERATED_BODY() protected: //~ Begin UDataLinkNode DATALINKHTTP_API virtual void OnBuildPins(FDataLinkPinBuilder& Inputs, FDataLinkPinBuilder& Outputs) const override; DATALINKHTTP_API virtual EDataLinkExecutionReply OnExecute(FDataLinkExecutor& InExecutor) const override; //~ End UDataLinkNode };