// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Map.h" #include "Containers/UnrealString.h" #include "DataLinkHttpSettings.generated.h" USTRUCT(BlueprintType, DisplayName="Data Link Http Settings") struct FDataLinkHttpSettings { GENERATED_BODY() UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Data Link Http") FString URL; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Data Link Http") FString Verb = TEXT("GET"); UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Data Link Http") TMap Headers; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Data Link Http") FString Body; };