// Copyright Epic Games, Inc. All Rights Reserved. #include "Nodes/DataLinkEdOutputNode.h" #include "DataLinkEdGraphSchema.h" FLinearColor UDataLinkEdOutputNode::GetNodeTitleColor() const { return FLinearColor::Red; } void UDataLinkEdOutputNode::AllocateDefaultPins() { // The finishing output node only has input pin. // Named as "Output" to indicate result CreatePin(EGPD_Input, UDataLinkEdGraphSchema::PC_Data, UDataLinkEdNode::PN_Output); }