// Copyright Epic Games, Inc. All Rights Reserved. #include "ConversationSideEffectNode.h" #include "ConversationContext.h" #include "Engine/World.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(ConversationSideEffectNode) void UConversationSideEffectNode::CauseSideEffect(const FConversationContext& Context) const { TGuardValue Swapper(EvalWorldContextObj, Context.GetWorld()); if (Context.IsServerContext()) { ServerCauseSideEffect(Context); } if (Context.IsClientContext()) { ClientCauseSideEffect(Context); } } void UConversationSideEffectNode::ServerCauseSideEffect_Implementation(const FConversationContext& Context) const { } void UConversationSideEffectNode::ClientCauseSideEffect_Implementation(const FConversationContext& Context) const { }