// Copyright Epic Games, Inc. All Rights Reserved. #include "ConversationRequirementNode.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(ConversationRequirementNode) EConversationRequirementResult MergeRequirements(EConversationRequirementResult CurrentResult, EConversationRequirementResult MergeResult) { if ((int64)MergeResult > (int64)CurrentResult) { return MergeResult; } return CurrentResult; } EConversationRequirementResult UConversationRequirementNode::IsRequirementSatisfied_Implementation(const FConversationContext& Context) const { return EConversationRequirementResult::FailedAndHidden; }