// Copyright Epic Games, Inc. All Rights Reserved. #include "ConversationChoiceNode.h" #include "ConversationTypes.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(ConversationChoiceNode) bool UConversationChoiceNode::GenerateChoice(const FConversationContext& Context, FClientConversationOptionEntry& ChoiceEntry) const { FillChoice(Context, ChoiceEntry); return true; } void UConversationChoiceNode::FillChoice_Implementation(const FConversationContext& Context, FClientConversationOptionEntry& ChoiceEntry) const { ChoiceEntry.ChoiceText = DefaultChoiceDisplayText; ChoiceEntry.ChoiceTags = ChoiceTags; } void UConversationChoiceNode::NotifyChoicePickedByUser(const FConversationContext& InContext, const FClientConversationOptionEntry& InClientChoice) const { }