// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Modules/ModuleInterface.h" #include "Modules/ModuleManager.h" #include "PhysicsInterfaceDeclaresCore.h" /** * The public interface to this module */ class IChaosVehiclesPlugin : public IModuleInterface { public: virtual void StartupModule(); virtual void ShutdownModule(); /** * Singleton-like access to this module's interface. This is just for convenience! * Beware of calling this during the shutdown phase, though. Your module might have been unloaded already. * * @return Returns singleton instance, loading the module on demand if needed */ static inline IChaosVehiclesPlugin& Get() { return FModuleManager::LoadModuleChecked< IChaosVehiclesPlugin >( "ChaosVehicles" ); } /** * Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true. * * @return True if the module is loaded and ready to use */ static inline bool IsAvailable() { return FModuleManager::Get().IsModuleLoaded( "ChaosVehicles" ); } private: void PhysSceneInit(FPhysScene* PhysScene); void PhysSceneTerm(FPhysScene* PhysScene); FDelegateHandle OnPhysSceneInitHandle; FDelegateHandle OnPhysSceneTermHandle; };