// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class ChaosModularVehicleEditor : ModuleRules { public ChaosModularVehicleEditor(ReadOnlyTargetRules Target) : base(Target) { SetupModulePhysicsSupport(Target); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Chaos", "Engine", "EditorFramework", "UnrealEd", "PropertyEditor", "AnimGraphRuntime", "AnimGraph", "BlueprintGraph", "ToolMenus", "AnimGraphRuntime", "ChaosModularVehicleEngine", "NetCore" } ); PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1"); SetupIrisSupport(Target); } } }