// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class Buoyancy : ModuleRules { public Buoyancy(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Water", "ChaosUserDataPT", } ); PrivateDependencyModuleNames.AddRange( new string[] { "ChaosCore", "Chaos", "PhysicsCore", "DeveloperSettings", } ); } }