// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AvalancheSceneStateBlueprint : ModuleRules { public AvalancheSceneStateBlueprint(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "Engine", "PropertyBindingUtils", "SceneStateBlueprint", } ); PrivateDependencyModuleNames.AddRange( new string[] { "AvalancheSceneState", "CoreUObject", } ); } }