// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AvalancheDataLinkEditor : ModuleRules { public AvalancheDataLinkEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange( new string[] { "AvalancheDataLink", "Core", "CoreUObject", "Engine", "PropertyEditor", "Slate", "SlateCore", } ); } }