// Copyright Epic Games, Inc. All Rights Reserved. #include "HierarchyTableAnimationRuntimeModule.h" #include "Modules/ModuleManager.h" void FHierarchyTableAnimationRuntimeModule::StartupModule() { } void FHierarchyTableAnimationRuntimeModule::ShutdownModule() { } IMPLEMENT_MODULE(FHierarchyTableAnimationRuntimeModule, HierarchyTableAnimationRuntime)