// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class HierarchyTableAnimationRuntime : ModuleRules { public HierarchyTableAnimationRuntime(ReadOnlyTargetRules Target) : base(Target) { ShortName = "HTAnimRun"; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "HierarchyTableRuntime" } ); PrivateDependencyModuleNames.AddRange( new string[] { } ); } }