// Copyright Epic Games, Inc. All Rights Reserved. #include "CurveExpressionModule.h" #include "Modules/ModuleManager.h" namespace UE::CurveExpression { class FModule : public IModuleInterface { public: virtual void StartupModule() override {} virtual void ShutdownModule() override {} }; } DEFINE_LOG_CATEGORY(LogCurveExpression); IMPLEMENT_MODULE(UE::CurveExpression::FModule, CurveExpression)