// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Misc/Guid.h" struct FCurveExpressionCustomVersion { FCurveExpressionCustomVersion() = delete; enum Type { // Before any version changes were made in niagara BeforeCustomVersionWasAdded = 0, // Serialized expressions SerializedExpressions, ExpressionDataInSharedObject, VersionPlusOne, LatestVersion = VersionPlusOne - 1, }; // The GUID for this custom version number const static FGuid GUID; };