// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "AnimNextRigVMAssetSchema.h" #include "AnimNextAnimationGraphSchema.generated.h" UCLASS(MinimalAPI) class UAnimNextAnimationGraphSchema : public UAnimNextRigVMAssetSchema { GENERATED_BODY() public: // Schema reserved for future filtering of units etc. // Returns true if a node supports setting a node title virtual bool CanSetNodeTitle(URigVMController* InController, const URigVMNode* InNode) const override; // Returns true if a pin should be unfolded (represented by its subpins) virtual bool CanUnfoldPin(URigVMController* InController, const URigVMPin* InPinToUnfold) const override; };