// Copyright Epic Games, Inc. All Rights Reserved. #include "Entries/AnimNextEventGraphEntry.h" #include "AnimNextRigVMAsset.h" #include "UncookedOnlyUtils.h" #include "AnimNextEdGraph.h" #include "AnimNextRigVMAssetEditorData.h" FText UAnimNextEventGraphEntry::GetDisplayName() const { return FText::FromName(GraphName); } FText UAnimNextEventGraphEntry::GetDisplayNameTooltip() const { return FText::FromName(GraphName); } void UAnimNextEventGraphEntry::SetEntryName(FName InName, bool bSetupUndoRedo) { if(bSetupUndoRedo) { Modify(); } GraphName = InName; BroadcastModified(EAnimNextEditorDataNotifType::EntryRenamed); } const FName& UAnimNextEventGraphEntry::GetGraphName() const { return GraphName; } URigVMGraph* UAnimNextEventGraphEntry::GetRigVMGraph() const { return Graph; } URigVMEdGraph* UAnimNextEventGraphEntry::GetEdGraph() const { return EdGraph; } void UAnimNextEventGraphEntry::SetRigVMGraph(URigVMGraph* InGraph) { Graph = InGraph; } void UAnimNextEventGraphEntry::SetEdGraph(URigVMEdGraph* InGraph) { EdGraph = CastChecked(InGraph, ECastCheckedType::NullAllowed); }