// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "EdGraph/RigVMEdGraphSchema.h" #include "AnimNextEdGraphNode.h" #include "AnimNextEdGraphSchema.generated.h" UCLASS(MinimalAPI) class UAnimNextEdGraphSchema : public URigVMEdGraphSchema { GENERATED_BODY() // URigVMEdGraphSchema interface virtual TSubclassOf GetGraphNodeClass(const URigVMEdGraph* InGraph) const override { return UAnimNextEdGraphNode::StaticClass(); } // UEdGraphSchema interface virtual void GetGraphDisplayInformation(const UEdGraph& Graph, /*out*/ FGraphDisplayInfo& DisplayInfo) const override; };