// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class AnimNextUncookedOnly : ModuleRules { public AnimNextUncookedOnly(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "RigVM", "RigVMDeveloper", "AnimNext", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "BlueprintGraph", // For K2 schema "AnimationCore", "AnimGraph", "Kismet", "Slate", "SlateCore", "StructUtilsEditor", "ToolMenus", "UniversalObjectLocator", "UniversalObjectLocatorEditor", "WorkspaceEditor", "MessageLog", "AdvancedWidgets", } ); if (Target.bBuildEditor) { PrivateDependencyModuleNames.AddRange( new string[] { "UnrealEd", "SourceControl", } ); PublicDependencyModuleNames.AddRange( new string[] { "WorkspaceEditor", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "AnimNextEditor", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "AnimNextEditor", } ); } } } }