// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "AnimNextTest.generated.h" //// --- Raw type --- USTRUCT() struct FAnimNextTestData { GENERATED_BODY() float A = 0.f; float B = 0.f; }; namespace UE::AnimNext::Tests { struct ANIMNEXTTESTSUITE_API FUtils final { // Clean up after tests. Clears transaction buffer, collects garbage static void CleanupAfterTests(); }; }