// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Array.h" #include "Containers/UnrealString.h" #include "Kismet/BlueprintFunctionLibrary.h" #include "DirectLinkExtensionBlueprintLibrary.generated.h" UCLASS(MinimalAPI, meta = (ScriptName = "DirectLinkExtensionLibrary")) class UDirectLinkExtensionBlueprintLibrary : public UBlueprintFunctionLibrary { GENERATED_BODY() public: UFUNCTION(BlueprintCallable, Category = "Editor Scripting | DirectLink") static TArray GetAvailableDirectLinkSourcesUri(); UFUNCTION(BlueprintCallable, Category = "Editor Scripting | DirectLink") static bool ParseDirectLinkSourceUri(const FString& SourceUriString, FString& OutComputerName, FString& OutEndpointName, FString& OutExecutableName, FString& OutSourceName); };