// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class DatasmithContentEditor : ModuleRules { public DatasmithContentEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "AssetDefinition", "ContentBrowser", "Core", "CoreUObject", "DatasmithContent", "DesktopPlatform", "EditorFramework", "Engine", "Projects", "UnrealEd", } ); PrivateDependencyModuleNames.AddRange( new string[] { "InputCore", "PropertyEditor", "SlateCore", "Slate", "ToolMenus", "DetailCustomizations", } ); } } }