// Copyright Epic Games, Inc. All Rights Reserved. #include "CADKernelSurfaceModule.h" #include "Modules/ModuleInterface.h" #include "Modules/ModuleManager.h" #include "UObject/CoreRedirects.h" #define LOCTEXT_NAMESPACE "CADKernelSurfaceModule" void FCADKernelSurfaceModule::StartupModule() { } FCADKernelSurfaceModule& FCADKernelSurfaceModule::Get() { return FModuleManager::LoadModuleChecked< FCADKernelSurfaceModule >(CADKERNELSURFACE_MODULE_NAME); } bool FCADKernelSurfaceModule::IsAvailable() { return FModuleManager::Get().IsModuleLoaded(CADKERNELSURFACE_MODULE_NAME); } IMPLEMENT_MODULE(FCADKernelSurfaceModule, CADKernelSurface); #undef LOCTEXT_NAMESPACE