// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ChangelistReview : ModuleRules { public ChangelistReview(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "Engine", "CoreUObject", } ); PrivateDependencyModuleNames.AddRange( new string[] { "SlateCore", "Slate", "EditorFramework", "UnrealEd", "Kismet", "EditorStyle", "ToolMenus", "SourceControl", "InputCore", "HTTP", "Json" } ); AddEngineThirdPartyPrivateStaticDependencies(Target, "Perforce"); if (Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Mac) { AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenSSL"); AddEngineThirdPartyPrivateStaticDependencies(Target, "zlib"); } } }